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	<title>RichNetApps &#187; chess</title>
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		<title>flashCHESS III in Google Chrome OS</title>
		<link>http://www.richnetapps.com/flashchess-in-google-chrome-os/</link>
		<comments>http://www.richnetapps.com/flashchess-in-google-chrome-os/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 10:17:32 +0000</pubDate>
		<dc:creator>Armand Niculescu</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[chess]]></category>
		<category><![CDATA[chrome]]></category>
		<category><![CDATA[flash]]></category>
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		<description><![CDATA[A truly humbling moment: Google has selected my flashCHESS III flash chess game to be included with their Chrome OS. Here are some screenshots &#8211; apparently the guys at TechRadar like the game as well considering the number of screenshots of the chess app]]></description>
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		<title>AS3 Performance Optimization</title>
		<link>http://www.richnetapps.com/as3-performance-optimization/</link>
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		<pubDate>Thu, 27 Nov 2008 22:10:21 +0000</pubDate>
		<dc:creator>Armand Niculescu</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[chess]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[performance]]></category>
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		<description><![CDATA[Working on a CPU-intensive app in flash is a challenging experience. It can be wonderful or frustrating, depending on your mindset. Based on my experience with flashCHESS and other intensive applications, I'll give some tips and ideas on how to get the most out of your flash project.]]></description>
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		<title>Actionscript, chess and the quest for performance</title>
		<link>http://www.richnetapps.com/as3-chess-engine-performance/</link>
		<comments>http://www.richnetapps.com/as3-chess-engine-performance/#comments</comments>
		<pubDate>Mon, 30 Jun 2008 23:40:39 +0000</pubDate>
		<dc:creator>Armand Niculescu</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[chess]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[performance]]></category>

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		<description><![CDATA[The reaction to flashCHESSIII has been overwhelmingly positive, especially on forums, even though the blog entry received just a reply. Advanced chess players were expecting a tougher engine though (some players have estimated an Elo rating of of 1500-1800 for the engine). The first time I compiled and run the engine, after weeks of just [...]]]></description>
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		<title>Chess in AS3 &#8211; beta 1 available for testing</title>
		<link>http://www.richnetapps.com/flash-chess-as3-beta/</link>
		<comments>http://www.richnetapps.com/flash-chess-as3-beta/#comments</comments>
		<pubDate>Tue, 24 Jun 2008 03:34:25 +0000</pubDate>
		<dc:creator>Armand Niculescu</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[chess]]></category>
		<category><![CDATA[flash]]></category>

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		<description><![CDATA[After too many sleepless nights, I&#8217;m now confident enough to show it to the world: flashCHESS3, a complete chess engine written in AS3. Our old actionscript chess engine was written when AS1 was still in beta, and had many shortcomings, but was very popular nevertheless. The new game is written completely from scratch and uses [...]]]></description>
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