
By Armand Niculescu on November 20, 2009
A truly humbling moment: Google has selected my flashCHESS III flash chess game to be included with their Chrome OS. Here are some screenshots – apparently the guys at TechRadar like the game as well considering the number of screenshots of the chess app
Posted in Flash, News | Tagged chess, chrome, flash, google |

By Armand Niculescu on November 27, 2008
Working on a CPU-intensive app in flash is a challenging experience. It can be wonderful or frustrating, depending on your mindset. Based on my experience with flashCHESS and other intensive applications, I’ll give some tips and ideas on how to get the most out of your flash project.
Posted in Flash | Tagged actionscript, chess, flash, performance, tutorial |

By Armand Niculescu on June 30, 2008
The reaction to flashCHESSIII has been overwhelmingly positive, especially on forums, even though the blog entry received just a reply. Advanced chess players were expecting a tougher engine though (some players have estimated an Elo rating of of 1500-1800 for the engine). The first time I compiled and run the engine, after weeks of just [...]
Posted in Flash | Tagged actionscript, chess, flash, performance |

By Armand Niculescu on June 24, 2008
After too many sleepless nights, I’m now confident enough to show it to the world: flashCHESS3, a complete chess engine written in AS3. Our old actionscript chess engine was written when AS1 was still in beta, and had many shortcomings, but was very popular nevertheless. The new game is written completely from scratch and uses [...]
Posted in Flash | Tagged actionscript, chess, flash |