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	<title>RichNetApps &#187; Flash</title>
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	<link>http://www.richnetapps.com</link>
	<description>Internet Applications - Flash, Flex, Silverlight, JavaFX</description>
	<lastBuildDate>Wed, 18 Jan 2012 06:40:36 +0000</lastBuildDate>
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		<title>Why I still love AIR</title>
		<link>http://www.richnetapps.com/why-i-still-love-air/</link>
		<comments>http://www.richnetapps.com/why-i-still-love-air/#comments</comments>
		<pubDate>Fri, 02 Dec 2011 14:48:13 +0000</pubDate>
		<dc:creator>Armand Niculescu</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[air]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[blackberry]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[honeycomb]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[playbook]]></category>
		<category><![CDATA[windows]]></category>

		<guid isPermaLink="false">http://www.richnetapps.com/?p=714</guid>
		<description><![CDATA[Upon Adobe's PR aftermath regarding the future of Flash player on mobile, I wanted to write a long piece and detail how great AIR is and why developers should love it. Half-way through it, I gave up. Instead, I grabbed my camera and after a few hours of preparing, shooting and editing, I came up with this image:]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>A simple server-side dashboard for Union Platform</title>
		<link>http://www.richnetapps.com/simple-server-dashboard-union-platform-multiplayer/</link>
		<comments>http://www.richnetapps.com/simple-server-dashboard-union-platform-multiplayer/#comments</comments>
		<pubDate>Mon, 03 Oct 2011 13:19:21 +0000</pubDate>
		<dc:creator>Armand Niculescu</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[PHP/MySQL]]></category>

		<guid isPermaLink="false">http://www.richnetapps.com/?p=685</guid>
		<description><![CDATA[Union  is a development platform for creating multiuser applications. It contains a server written in Java and client libraries in AS3, Javascript with Websocke and even server-side with Node.js. The communication protocol is XML-based and open so anyone can write a custom client in any language. In fact, in this article I'll show you how Union can talk with PHP.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>I love Tagul</title>
		<link>http://www.richnetapps.com/i-love-tagul/</link>
		<comments>http://www.richnetapps.com/i-love-tagul/#comments</comments>
		<pubDate>Sun, 28 Mar 2010 08:29:15 +0000</pubDate>
		<dc:creator>Armand Niculescu</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[cloud]]></category>
		<category><![CDATA[component]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[service]]></category>
		<category><![CDATA[sliverlight]]></category>
		<category><![CDATA[tagging]]></category>
		<category><![CDATA[wordpress]]></category>

		<guid isPermaLink="false">http://www.richnetapps.com/?p=563</guid>
		<description><![CDATA[I don't like tag clouds. Not in the way they're usually implemented anyway. They are dull and ugly, really nothing more than a list of words of varying sizes. And yet, properly designed, they can be great infographics - beautiful and informative at the same time.

I discovered Wordle a few weeks ago and I found it fun for doing a little literary analysis, or comparing the spin on the news from different news sites (say Fox vs. CNN.) Still, I was unhappy with its lack of flexibility and options - not to mention that's not a real,  interactive  tag cloud. Then I heard about Tagul.]]></description>
		<wfw:commentRss>http://www.richnetapps.com/i-love-tagul/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>flashCHESS III in Google Chrome OS</title>
		<link>http://www.richnetapps.com/flashchess-in-google-chrome-os/</link>
		<comments>http://www.richnetapps.com/flashchess-in-google-chrome-os/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 10:17:32 +0000</pubDate>
		<dc:creator>Armand Niculescu</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[chess]]></category>
		<category><![CDATA[chrome]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[google]]></category>

		<guid isPermaLink="false">http://www.richnetapps.com/?p=503</guid>
		<description><![CDATA[A truly humbling moment: Google has selected my flashCHESS III flash chess game to be included with their Chrome OS. Here are some screenshots &#8211; apparently the guys at TechRadar like the game as well considering the number of screenshots of the chess app]]></description>
		<wfw:commentRss>http://www.richnetapps.com/flashchess-in-google-chrome-os/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
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		<title>Flash exported as native apps on iPhone? Didn&#8217;t see that coming</title>
		<link>http://www.richnetapps.com/flash-exported-native-app-iphone/</link>
		<comments>http://www.richnetapps.com/flash-exported-native-app-iphone/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 08:49:41 +0000</pubDate>
		<dc:creator>Armand Niculescu</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.richnetapps.com/?p=456</guid>
		<description><![CDATA[Flash Professional CS5 will enable you to build applications for iPhone and iPod touch using ActionScript 3. These applications can be delivered to iPhone and iPod touch users through the Apple App Store.]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Vulnerability Analysis for Flash Developers</title>
		<link>http://www.richnetapps.com/static-analysis-for-flash-developers/</link>
		<comments>http://www.richnetapps.com/static-analysis-for-flash-developers/#comments</comments>
		<pubDate>Tue, 24 Mar 2009 09:29:51 +0000</pubDate>
		<dc:creator>Armand Niculescu</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[static analysis]]></category>
		<category><![CDATA[tool]]></category>
		<category><![CDATA[vulnerabilities]]></category>

		<guid isPermaLink="false">http://www.richnetapps.com/?p=370</guid>
		<description><![CDATA[Flash Developers get a new shiny and powerful tool for their toolbox: static analysis (and a free decompiler) from HP.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AS3 Performance Optimization</title>
		<link>http://www.richnetapps.com/as3-performance-optimization/</link>
		<comments>http://www.richnetapps.com/as3-performance-optimization/#comments</comments>
		<pubDate>Thu, 27 Nov 2008 22:10:21 +0000</pubDate>
		<dc:creator>Armand Niculescu</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[chess]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Working on a CPU-intensive app in flash is a challenging experience. It can be wonderful or frustrating, depending on your mindset. Based on my experience with flashCHESS and other intensive applications, I'll give some tips and ideas on how to get the most out of your flash project.]]></description>
		<wfw:commentRss>http://www.richnetapps.com/as3-performance-optimization/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Flash CS4 supports conditional compilation</title>
		<link>http://www.richnetapps.com/flash-cs4-supports-conditional-compilati/</link>
		<comments>http://www.richnetapps.com/flash-cs4-supports-conditional-compilati/#comments</comments>
		<pubDate>Fri, 26 Sep 2008 18:18:36 +0000</pubDate>
		<dc:creator>Armand Niculescu</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[flash]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[With all the excitement about CS4 and the major features it brings (3D, the new timeline and so on), some less &#8216;shiny&#8217; improvements tend to be overlooked. Such is the case with conditional compilation. Developers familiar with &#8220;real&#8221; compilers will instantly know its power.Conditional compilation allows for blocks of code to be compiled or not [...]]]></description>
		<wfw:commentRss>http://www.richnetapps.com/flash-cs4-supports-conditional-compilati/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Actionscript, chess and the quest for performance</title>
		<link>http://www.richnetapps.com/as3-chess-engine-performance/</link>
		<comments>http://www.richnetapps.com/as3-chess-engine-performance/#comments</comments>
		<pubDate>Mon, 30 Jun 2008 23:40:39 +0000</pubDate>
		<dc:creator>Armand Niculescu</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[chess]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[performance]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[The reaction to flashCHESSIII has been overwhelmingly positive, especially on forums, even though the blog entry received just a reply. Advanced chess players were expecting a tougher engine though (some players have estimated an Elo rating of of 1500-1800 for the engine). The first time I compiled and run the engine, after weeks of just [...]]]></description>
		<wfw:commentRss>http://www.richnetapps.com/as3-chess-engine-performance/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Chess in AS3 &#8211; beta 1 available for testing</title>
		<link>http://www.richnetapps.com/flash-chess-as3-beta/</link>
		<comments>http://www.richnetapps.com/flash-chess-as3-beta/#comments</comments>
		<pubDate>Tue, 24 Jun 2008 03:34:25 +0000</pubDate>
		<dc:creator>Armand Niculescu</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[chess]]></category>
		<category><![CDATA[flash]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[After too many sleepless nights, I&#8217;m now confident enough to show it to the world: flashCHESS3, a complete chess engine written in AS3. Our old actionscript chess engine was written when AS1 was still in beta, and had many shortcomings, but was very popular nevertheless. The new game is written completely from scratch and uses [...]]]></description>
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		<slash:comments>7</slash:comments>
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