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	<title>Comments on: Actionscript, chess and the quest for performance</title>
	<atom:link href="http://www.richnetapps.com/as3-chess-engine-performance/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.richnetapps.com/as3-chess-engine-performance/</link>
	<description>Internet Applications - Flash, Flex, Silverlight, JavaFX</description>
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		<title>By: advanced chess</title>
		<link>http://www.richnetapps.com/as3-chess-engine-performance/comment-page-1/#comment-670</link>
		<dc:creator>advanced chess</dc:creator>
		<pubDate>Sun, 04 Apr 2010 18:23:25 +0000</pubDate>
		<guid isPermaLink="false">#comment-670</guid>
		<description>[...] chess player this is a great source of puzzles that will keep you thinking for some time. ...Actionscript, chess and the quest for performanceAdvanced chess players were expecting a tougher engine though (some players have estimated an Elo [...]</description>
		<content:encoded><![CDATA[<p>[...] chess player this is a great source of puzzles that will keep you thinking for some time. &#8230;Actionscript, chess and the quest for performanceAdvanced chess players were expecting a tougher engine though (some players have estimated an Elo [...]</p>
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	<item>
		<title>By: super mario</title>
		<link>http://www.richnetapps.com/as3-chess-engine-performance/comment-page-1/#comment-166</link>
		<dc:creator>super mario</dc:creator>
		<pubDate>Sun, 01 Mar 2009 03:57:41 +0000</pubDate>
		<guid isPermaLink="false">#comment-166</guid>
		<description>Very nice article. Thanks...</description>
		<content:encoded><![CDATA[<p>Very nice article. Thanks&#8230;</p>
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	<item>
		<title>By: Armand Niculescu</title>
		<link>http://www.richnetapps.com/as3-chess-engine-performance/comment-page-1/#comment-165</link>
		<dc:creator>Armand Niculescu</dc:creator>
		<pubDate>Tue, 01 Jul 2008 19:09:05 +0000</pubDate>
		<guid isPermaLink="false">#comment-165</guid>
		<description>Yep, there was a lot of assembler in the early games and some very very optimized checks. I had a chess game that run on a 8bit ZX Spectrum, can&#039;t remember how good it was but I recall that at its strongest level it used to &#039;think&#039; for half an hour...&lt;br /&gt;
&lt;br /&gt;
You&#039;d be surprised how much assembler used to be in games... nowadays it&#039;s like a lost art.</description>
		<content:encoded><![CDATA[<p>Yep, there was a lot of assembler in the early games and some very very optimized checks. I had a chess game that run on a 8bit ZX Spectrum, can&#8217;t remember how good it was but I recall that at its strongest level it used to &#8216;think&#8217; for half an hour&#8230;</p>
<p>You&#8217;d be surprised how much assembler used to be in games&#8230; nowadays it&#8217;s like a lost art.</p>
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	<item>
		<title>By: bLaf</title>
		<link>http://www.richnetapps.com/as3-chess-engine-performance/comment-page-1/#comment-164</link>
		<dc:creator>bLaf</dc:creator>
		<pubDate>Tue, 01 Jul 2008 18:42:24 +0000</pubDate>
		<guid isPermaLink="false">#comment-164</guid>
		<description>Yeah, AS3 is pretty slow compared to C, but I was wondering how did they do games like &quot;Chessmaster&quot; back in late 1980-ies.. The CPUs were very slow back then(at least compared to the CPUs we have today), but Chessmaster was still hard to beat. Did they use ASM to code the most processor intensive parts?(I highly doubt that, because programming game logic in ASM seems to be very tiresome) Or did they use some special algorithm optimizations.. hmm..&lt;br /&gt;
&lt;br /&gt;
Regards</description>
		<content:encoded><![CDATA[<p>Yeah, AS3 is pretty slow compared to C, but I was wondering how did they do games like &#8220;Chessmaster&#8221; back in late 1980-ies.. The CPUs were very slow back then(at least compared to the CPUs we have today), but Chessmaster was still hard to beat. Did they use ASM to code the most processor intensive parts?(I highly doubt that, because programming game logic in ASM seems to be very tiresome) Or did they use some special algorithm optimizations.. hmm..</p>
<p>Regards</p>
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	<item>
		<title>By: robs</title>
		<link>http://www.richnetapps.com/as3-chess-engine-performance/comment-page-1/#comment-163</link>
		<dc:creator>robs</dc:creator>
		<pubDate>Tue, 01 Jul 2008 06:41:28 +0000</pubDate>
		<guid isPermaLink="false">#comment-163</guid>
		<description>very nice work!&lt;br /&gt;
&lt;br /&gt;
the chess engine is not that strong.. but considering it&#039;s really hard to program it, the engine plays well. (maybe there isn&#039;t much hope for a simple browser app to play well anyway?)&lt;br /&gt;
&lt;br /&gt;
also the ui is very pritty. you may want to think about implementing a standard interface to the ui. like UCI (http://en.wikipedia.org/wiki/Universal_Chess_Interface).. if you haven&#039;t done that already.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
cheers robs</description>
		<content:encoded><![CDATA[<p>very nice work!</p>
<p>the chess engine is not that strong.. but considering it&#8217;s really hard to program it, the engine plays well. (maybe there isn&#8217;t much hope for a simple browser app to play well anyway?)</p>
<p>also the ui is very pritty. you may want to think about implementing a standard interface to the ui. like UCI (<a href="http://en.wikipedia.org/wiki/Universal_Chess_Interface" rel="nofollow">http://en.wikipedia.org/wiki/Universal_Chess_Interface</a>).. if you haven&#8217;t done that already.</p>
<p>
cheers robs</p>
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	<item>
		<title>By: little_fox</title>
		<link>http://www.richnetapps.com/as3-chess-engine-performance/comment-page-1/#comment-162</link>
		<dc:creator>little_fox</dc:creator>
		<pubDate>Tue, 01 Jul 2008 01:42:05 +0000</pubDate>
		<guid isPermaLink="false">#comment-162</guid>
		<description>i use flash very long time, from flash5 to flash9, the AS3 is the best script, i like it</description>
		<content:encoded><![CDATA[<p>i use flash very long time, from flash5 to flash9, the AS3 is the best script, i like it</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TTwait</title>
		<link>http://www.richnetapps.com/as3-chess-engine-performance/comment-page-1/#comment-161</link>
		<dc:creator>TTwait</dc:creator>
		<pubDate>Tue, 01 Jul 2008 01:36:46 +0000</pubDate>
		<guid isPermaLink="false">#comment-161</guid>
		<description>AS is a very good script, i like it,so i like flash,but i want to know how to learn it better</description>
		<content:encoded><![CDATA[<p>AS is a very good script, i like it,so i like flash,but i want to know how to learn it better</p>
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