Armand Niculescu, BEng, MSM, is a 34 year old Art Director at Media Division. and he enjoys working with visual arts for film, web and print.

7 responses to “Actionscript, chess and the quest for performance”

  1. TTwait

    AS is a very good script, i like it,so i like flash,but i want to know how to learn it better

  2. little_fox

    i use flash very long time, from flash5 to flash9, the AS3 is the best script, i like it

  3. robs

    very nice work!

    the chess engine is not that strong.. but considering it’s really hard to program it, the engine plays well. (maybe there isn’t much hope for a simple browser app to play well anyway?)

    also the ui is very pritty. you may want to think about implementing a standard interface to the ui. like UCI (http://en.wikipedia.org/wiki/Universal_Chess_Interface).. if you haven’t done that already.

    cheers robs

  4. bLaf

    Yeah, AS3 is pretty slow compared to C, but I was wondering how did they do games like “Chessmaster” back in late 1980-ies.. The CPUs were very slow back then(at least compared to the CPUs we have today), but Chessmaster was still hard to beat. Did they use ASM to code the most processor intensive parts?(I highly doubt that, because programming game logic in ASM seems to be very tiresome) Or did they use some special algorithm optimizations.. hmm..

    Regards

  5. super mario

    Very nice article. Thanks…

  6. advanced chess

    [...] chess player this is a great source of puzzles that will keep you thinking for some time. …Actionscript, chess and the quest for performanceAdvanced chess players were expecting a tougher engine though (some players have estimated an Elo [...]